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Professional

Larian Studios Internship

(February 2018 - August 2018)

Implementing PhysX and nvCloth to replace Bullet Physics in the in-house Divinity Engine.

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Implementing editor support for physics features.

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Maintaining existing physics features.

Engine programmer (Physics)

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Projects

Basic Game Engine

Basic game engine study built to learn the basics of Bullet Physics and OpenGL.

Traffic Simulation

An agent based traffic simulation

Survival AI

AI that survives a city full of zombies by looking for supplies and killing zombies.

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Car Minigame

A small mini-game centered around collecting coins in a car

Group Project: River Rundown

Goal of the game is to get through the levels without dying.

Sand Shader

Realtime geometry shader receating a sand effect.

World Of WarCraft Cooldown Addon

Basic WoW addon created to display cooldowns in seconds.

Shantae Reproduction

A reproduction of the first level of the Game Boy Color game Shantae.

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Gilles Steyt

Game Developer

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