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High Poly models made in 3ds Max.

Materials are created for and rendered by Mental Ray in 3ds Max. Most of the materials are made using the Arch and Design templates. Ambient Occlusion is rendered as a seperate pass and added in Photoshop.

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Custom studio light setups were set up in 3ds Max for rendering.

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Koenigsegg One:1 -  https://www.artstation.com/artwork/l69ao

Lamborghini Aventador - https://www.artstation.com/artwork/9RXWR

Ferrari 250 GTO - https://www.artstation.com/artwork/4l5m8

Car Models

Gilles Steyt

Game Developer

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