Low poly diffuse only city scene inspired by Bangkok.
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Workflow:
Everything in this city scene has been modeled and unwrapped in 3ds max.
Individual props were textured in Photoshop uniquely using shared UV space where possible to keep texture resolution as low as possible while keeping quality high.
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Houses were textured using a tile-able textures. One texture gets made with all the details for a house. The house then gets unwrapped to match this texture. Walls are just using one shared texture of a tile-able wall. This keeps texture quality high. Some decals are then used to mask the tiling.
The composition of the scene was made in a different max file using XRefs to enable fixing models even when they have been put into the scene already.
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In the end all of the XRefs got converted to one editable poly and everything got uploaded to Sketchfab.
Bangkok City Scene

